Neon Storm Delivery
A downloadable game for Windows
Deliver packages in neon lit city. Reminescent of Mirror's Edge, but in middle of the pouring rain. But beware, a storm is coming - make sure to hide in a shelter before it hits.
Objectives:
- Pickup up packages and deliver as many as you can before the storm hits
- Store points in a shelter or ATM
- Don't fall
Controls:
- WASD movements
- Shift sprint
- Space jump and climb
- Tab slow down time
Versions:
- I had to fix a game breaking bug where objectives didn't spawn in the shipping build
Credits:
- Customizable Interaction Plugin
- Game Animation Sample
- Cyberpunk Holograms
- Futuristic Rooftop City Environment
- FPS Parkour Controller
- Ultra Dynamic Sky
Status | Released |
Platforms | Windows |
Release date | 67 days ago |
Author | fireantik |
Genre | Platformer |
Made with | Unreal Engine |
Tags | Neon, Parkour, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Comments
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1.7 gb, microsoft virtual c++ runtime, UE prerequisites and a driver update is crazy for a game jam game.
I feel like a 2D or third person 3D would fit better. The climbing routes keep interrupting momentum, which isn't great for a parkour game. The absence of wall runs or climbs makes the focus on verticality even more puzzling. The parkour system in question is pretty clunky, it seems possible to do slides and vaults, but they seem to be entirely environmental rather than tied to hotkeys. This isn't a huge issue since ledge grabs are the main that the map is designed around, but those don't feel super consistent either.
The core design of delivering packages between points and returning to a shelter is good, but the map design really does not fit well with the movement system.
Good feedback, thanks!